Patatotapopata
A 30 seconds 3D animated short film about choice, freedom and death.
This short film was my end of bachelor project.
'A young girl jumps off a building, but is given the opportunity to reevaluate her decision by seeing her own future. She then finds herself transported to the end of time, where she must face the spirit of Jean-Paul Sartre.'
Requirements
This short film was my end of bachelor project.
The assignment was to create a 40 seconds short film on the following subject:
“A messenger goes back in time to look for…”
The short film needed to have a maximum of one character and one environment, and every step had to be done by the student (no pre-made rig, animation, environment, …)
Table of contents
- Character design
- Storyboard
- Animatic
- Environment design
- 3D sculpt & retopology
- Rigging
- Animating, texturing, lighting, rendering, compositing
- Conclusion
Character design
It is not usual to start with character design.
The truth is, when the subject was announced I just sketched a character in 30 minutes which I quite liked. I didn’t even have any story back then.
I was inspired by Little Witch Academia’s designs at the time and I originally wanted to animate a short-film in the same energetic style, with a lot of exaggerated movements, speed distortions and so on.
That’s not really what happened in the end, but fortunately, my character fit perfectly into the depressing atmosphere of the final story.



I tried different hairstyles because the teachers were concerned that long hair would be too difficult to animate. I went with the long hair anyway.
Storyboard
The story and shots came to me in a daydream during a cloudy, depressing day.
At first, the teachers were afraid that my project was too ambitious: I had several environments, multiple characters in a way, and my main character had long hair which was difficult to animate. But I was convinced that I could do it, so nothing was changed.
Even though not all the shots were kept as they were in the final cut, the short film remains fairly faithful to the original idea.
Here is an overview of the 7 pages of the storyboard, in which we can clearly see the different steps with the colors being used:

Here you can read the full storyboard in detail (in french)
Animatic
After the storyboard was done, I needed to turn it into an animatic to make sure the timing was good and the shots flowed well.
Environment design
The biggest challenge of this project was without a doubt the city. I tried a lot of different methods, including testing with MASH on Maya, or building sets with blueprints on Unreal Engine.
In the end I decided on a much more clever solution!

An attempt on Maya with MASH

an attempt on Unreal Engine

The solution I opted for in the end
The buildings seen up close are simple cubes with textured facade pictures, on which I extruded the windows and gave them a reflective texture. Then I stacked a few of them and scattered them in the background in a way that looks realistic.
As for the wide shot of the city in the introduction… it’s all Google Maps !
I captured my screen as I scrolled through the Tokyo metropolis in 3D view, then reproduced the mood of my film with compositing.

before compositing / after compositing
3D Sculpt & Retopology
The character was sculpted on Zbrush and retopologized in Maya (because it would be impossible to work with otherwise!)

Rigging
The rigging demo starts at 1:14
Animating, texturing, lighting, rendering, compositing
For the animation, I did it on Maya because it is where I did my rigging, and then I exported it to Blender for the next steps.
For the textures, I used the Texture Paint feature of Blender to roughly see how it would look like on my UV projection, then I refined the drawing on Clip Studio Paint. And for the lighting and compositing, I did a breakdown of two different shots in my demo reel starting from 0:55
The rendering was done on Blender using Cycles with OptiX denoising.
Conclusion
Making a short film was a dream come true, and Patatotapopata was my first.
Being able to do each step myself was a great way to realize the difficulties and challenges faced at each position if it was a team effort.
By the way, I would love to do another one as a team next time!

My role
Scenario, storyboard, character & environment design, animatic, 3D modeling, rigging, 3D animation, textures, lighting, rendering, compositing, editing.
Software used
Maya, ZBrush, Blender, Clip Studio Paint, Unreal Engine (not used in the final project)
